I studied Game Development at SRH Heidelberg and worked in the industry for a few years after graduating. I shipped things. I learned how teams operate, how deadlines move, how to work inside someone else's vision. Solid work, but never the projects I actually wanted to make.
Starting my own studio had been the plan since my first year of studying. Studio Ashty is that plan, finally real. And Nightwater is the first commercial game.
I was born in Bosnia and moved to Germany at a young age. I grew up there, studied there, worked there and at some point realised I didn't need to stay. Bosnia has real creative talent, and almost nowhere to make games. So instead of becoming one more studio in Germany, I started Studio Ashty here, in Sarajevo, where I think it means something more.